Cometary Tales Hands-On Science Messy Monday: Science Projects for Kids, Teachers, and Parent Helpers

Messy Monday: Science Projects for Kids, Teachers, and Parent Helpers

Welcome to the first official posting under this new category.  In these installments, I’ll be sharing science projects developed over many years while serving as The Science Mom at my local elementary school and in a community after-school program.   When my friend Jean Southland and I first started the in-class projects, the teacher invited us in on Mondays, to create a fun activity for that worst-of-days to students, the First Day of the School Week.  We fooled around with ideas to give this extra science class a name and settled on Jean’s simple and inviting “Messy Monday”.  Since then, Jean moved on to wider-scale education duties, from teaching to administration, and she is now head of  a local charter school.  In the meantime, I continued with developing classroom-scale science projects and coaching a small robotics team.

When the youngest of my kids finally moved on from elementary school and my geek needs were being satisfied by playing with robots, I felt twinges of guilt that I was leaving the next round of students in the lurch.  The most-frequent comments I heard when running science project sessions could be summarized as: “I could never do that”.  Sometimes it was the teacher, in which case she/he would mean  “I can’t spare the time to figure out supply lists, shop for stuff, sort out materials, and test procedures.”  Other times, it was another parent, in which case the meaning was either  “I could do that, if only someone would explain what it’s supposed to mean” or “I understand the science, but someone needs to give me a checklist to follow.”   And in these times, potential cost is always a concern, as most supplemental projects—from field trips to science experiments—end up being funded by parents or from teachers’ own pockets.

In these episodes, I’ll be having a stab at meeting both sets of needs.  With any luck, the end result will be a book of “recipes” for science projects with enough information provided for teachers to slot into their curricula in order to satisfy the science standards they must meet, with clear supply lists to distribute to classroom-helper parents, and with step-by-step instructions for completing projects that any interested parent or teacher will be able to not only follow but build upon to suit their own audiences.  While (like every other blog in the Known Universe) the ultimate result is to be a book of projects that a teacher or parent helper could have at hand, in the short term, there will be first, these erratic blog entries and second, a series of leaflet-style e-docs in a more readable/printable form, to be available from the usual e-book suppliers.  Think of the blog entries as the beta version, the leaflets as the Basic Edition release, and the eventual book as the Portmanteau Edition, with updates, extensions, and add-on packs as needed.

To open the subject, I’ll be delivering a flurry of quick posts to get things started, but then will back off to a more regular pace.  The goal is to deliver one project-worth of information in no more than two weeks.

Every Messy Monday project guide has four key components:

  •  A set of notes for project leaders, sketching the key elements of the project and the science topic it is meant to address
  • A detailed supply list, structured to make it simple to purchase supplies for either a one-shot demonstration or for a classroom-sized group activity.
  • A set of instructions for working through the project with students, including commentary to help cope with common classroom-management issues, questions that are likely to arise, and issues to keep in mind from safety to fairness.
  • A rough estimate of the cost to run the project.

So, let’s get started with a truly cometary project…

You might also like to read:

Chasing Comets

Chasing Comets: Notes for Project Leaders #2Chasing Comets: Notes for Project Leaders #2

OK, we’re back for part 2.  Remember that our goal is to impart an intuitive, long-term understanding of how comet tails work.  I’ll give you an observation worksheet that students can use during the Comet Running game, but if time or attention-spans are too short for a worksheet, dispense with that element in favor of learning through movement and Socratic dialogue. (What? You think an engineer wouldn’t have read the Greek philosophers?)

If you have time and enough outdoor space for the “Game” version of this simulation, move right along to “Stage 2” now. The promise of a chance to make their own models is what will entice the students back to the classroom. Otherwise, save the great outdoor model for another time or place and move directly to “Stage 3,” building the individual models.

Stage 2: The Game

Chasing Comets

That’s One Big Comet

This is an outdoor game, and it works to best advantage with a nice BIG comet model. Four five-yard lengths of white fabric streamers attached to a single badminton shuttlecock (“birdie”) make our Comet Chase model. A playground ball or a soccer ball (around 8” in diameter) stands for the sun.   Sort the participants into groups of no more than five and no fewer than three, and move to the great outdoors. A grassy area is safest, because this game involves some complicated running; if you’re stuck with pavement, tone down the running to “jogging” and allow a little extra time.

Start by laying out the ground rules for the game. First, each group will get to play every role. There are three parts: being the sun, being the comet, and being observers back on Earth. Remind everyone of your local rules for behavior outside. It’s harder to listen to instructions out in the sunshine and fresh air!

Take a moment to review the lesson so far. Place the model Sun on the ground, at least ten yards away. Ask an adult helper or one of the students to stand about halfway between the class and the Sun and to hold the head of the comet

Chasing Comets

Large Comet Head With Coma

while you extend the tail’s long white streamers.   This model is much more evocative of the scale of a real comet, which has a tail tremendously longer than the diameter of its coma, or head—but it’s still not a scale model. Allow for some oohs and aahs, but move on to your query: which direction should the comet’s tail point? Don’t move yet; both you and your helper just stand in place.

Chasing Comets

Large Comet: Incoming or Outbound?

Don’t be concerned if it takes more than one answer to get the right one! Some may still want to know which way your comet is moving. But in a few moments, you should achieve the consensus that the tail should point towards the class and away from the sun.

Now, add the movement and ask everyone to call out which way for you to move. Ask your helper to start walking (slowly, please!) towards the sun and then to loop around the sun. You will need to move quickly to keep the comet’s tail pointing away from the sun. In fact, even if your helper cooperates by walking slowly, you will need to break into a run! As you run, if the students aren’t already hollering directions to you, tel them to keep reminding you which way to point the tail: away from the Sun!

Pause partway and while you catch your breath you can demo a technique for helping to align the tail while in motion. With your outside hand, hold the streamers. With your inside hand, point at the Sun. The tail-runners should always find that pointing at the Sun also means pointing at the comet’s head.

Now, it is finally the students’ turn. Run as many iterations as necessary to ensure that each group does each job at least once. For instance, for a class of 20, allow time to run the game at least four times.

The Comet Group: The comet group needs one Head and up to four Tail-Runners. Name the comet after the person who’s serving as the Head. Comets are always named according to the last name of the comet’s discoverer. So if you have Robin Williams as the comet’s head, then this will be Comet Williams. Getting the comet named after him/her may compensate for the fact that the “head” only gets to walk slowly around the sun.

Meanwhile, the tail-runners get to hold the ends of the tail streamers and run to keep the comet’s head between themselves and the Sun.  In the normal course, the “tail” group will tend to lag a little and spread out, but that actually serves to more-accurately represent the shape of the dust tail. If you’re working with a two-tails group, designate one especially determined runner to represent the ion tail by taking one ribbon and maintaining a straight line from the ribbon end through the comet head to the sun.

The Sun Group: The sun group stands in the middle of your running space. One or two group members hold the model sun overhead. This makes it easier for the Comet group to see if they have successfully aligned the comet head and the sun. If the tail-runners stray out of line, members of the sun group need to to shout out “Got you! Got you!” or “Solar Wind Coming!” to warn them that the solar forces are blasting the tail.

The Astronomer Group: The people who are not part of the sun-comet demonstration still have a critical role. They are not just watching other people play the game, but they are tracking the shape of the comet’s tail as it passes around the sun, as observers on Earth. Depending on their perspective at each point in the comet’s orbit, the tail will appear longer or shorter. For example, if the comet is roughly between Earth and the Sun, the tail may look short, because it is stretched towards us. If you have time for writing, ask the Observers to sketch the comet as they see it. (See the handout.) In an average class, each student will get to observe the comet at least twice, which is very helpful for catching the unexpected views.

When every group has had a chance to play every role, take a few minutes to review one more time. As a comet is orbiting around the sun, which way does its tail point? By now, everyone should be willing to state that the tail always points away from the sun.

Still, you may still have a few hold-outs who are not quite sure this can be true. If you are lucky and it’s a sunny day, you have a hole card to play. Invite the students to each imagine that they are comets. “Guess what? You can see exactly where your tail would be. Who can point at it? Where’s your tail, Comet Human?”

If you are not saved by the insight of a student who’s totally absorbed the lesson, it is OK to resort to hints. “Everyone has one. It’s easy to see. Yes, you can see your comet tail! Where is it? Which way does a comet’s tail point? Right: away from the sun. Where’s the sun right now? What do you have that’s pointing away from the sun? It’s not bright and shiny like a comet’s tail. It’s dark, because there are no sunbeams there.

“Yes! Your shadow is your comet tail. It points away from the sun, always, no matter what direction you run.”

Stage 3: The Reward

Finally, everyone needs a model comet of their own to take home and show off and share with family members everything about how comet tails work. This is not an art project; it’s an opportunity to review and experiment individually. If some students are fussy about carefully arranging their streamers to make a colorful pattern, that is all right, but the point is to assemble a working model.

Each participant needs 24 feet of curling ribbon and a birdie (remember what I told you earlier about calling it by its proper name—be prepared for lots of giggling and teasing if you insist on that) . Cut the ribbon into eight lengths of roughly 3 feet. It is perfectly all right—and in fact more realistic—if the streamers come out various lengths. And depending on the students’ social skills, it is also all right for them to exchange colors once the cutting is done. (There are always some who prefer to discover a multi-color comet and others who prefer monotone.)

Once each student has six streamers, have them tie one end of each streamer to the head of the birdie.

Chasing Comets

Detail–Attaching Ribbon For Comet Tail

Your meticulous planners will distribute them evenly around the netting; others will be clumped randomly. Either is fine. Every comet is unique and most are quite non-uniform.

Be real. This project is not done when it the comets have been only built. Everyone needs a chance to try them out. They will, of course, want to toss them around the classroom; if this is not acceptable, make some provision for them to try out that technique outdoors. More scientific, of course, as time permits, is to allow the participants to take turns trying out their comets in the pretend “solar wind” of the classroom fan. As long as they willing and able to mind safety rules about working around a fan, by all means have everyone try out the tail position approaching, passing, and retreating from the Fan Sun. But don’t get all hot under the collar if other comets are flying through the room while you monitor the fan users. Just imagine you’re in the Oort Cloud and you’ll be OK.

Up next:  Supplies You Need and Resources You Can Use

Chasing Comets

A Cluster of Comets, Incoming & Outbound

Walking to Pluto: Step 3Walking to Pluto: Step 3

Step 3: Making the Journey

If you skipped Part 1, then you need to know know that in this activity, you will build a scale model of the Solar System as far as Pluto. You will use familiar objects and easy, approximate measurements—mostly simply pacing off distances. This is not a project about being extremely precise; the goal is to develop a strong perception of just how big the solar system is and how small the planets are within that system.

For preparation, you need only to assemble the collection of properly-sized objects listed in the requirements table (See Step 2) and print out the “cheat sheet” you’ll carry on the Walk. A glance at a map of your local area will help you decide which way to take your expedition and to identify some landmarks to stand in for more-distant things like the far edge of the Oort Cloud.  To build your own interest and enjoy some discoveries of your own, check out some of the links I’ll include in the references section (Step 4).

You can feel free to substitute alternate model planets, using the scaled sizes as a guide; however, most of the items called for can be found in an average family home, borrowed from classroom parents, or purchased at a very modest outlay. While modern kids may not find the contents of kitchen spice jars terribly fascinating, using an allspice or peppercorn seed as your “Earth” model will give them a lifelong reference point–they’ll be smelling pumpkin pie or watching a chef grind pepper and that spark of memory will remind them of this project.

Because the scaled planets range from the size of a pin point to the size of a jacks ball, it also makes sense to attach each object to something larger, such as an inverted cup or a 4 by 6 index card. If you have access to sports equipment, the bright-colored cones often used for laying out a temporary playing field are helpful. You can position the planet-holder and also tape a “Please Leave Our Experiment Here” sign to the top of the cone. And the bright colors and signs help the explorers to look back and spot the distant planets. Again, be creative! There is no need to run out and buy sports equipment—any handy rock or a brick will do to keep your objects and notes in place.

Here's my Walk kit, ready to go.

Here’s my Walk kit, ready to go.

When reviewing the Cheat Sheet, you’ll see that this model describes our solar system as far as the outer edge of the Oort Cloud. However, to go all the way to the Oort Cloud in this model is a journey of 75 miles (100 km), so don’t expect to travel that far. Instead, as part of your preparation, identify a few local landmarks 1 or 2 miles from your start point and also pick some regional and further-off destinations to match the scaled distances for such key locales as the Oort Cloud, the heliopause, the estimated positions of the Pioneer and Voyager spacecraft, the far edge of the Kuiper belt, and our further neighbors in the Universe. If you’re too short on time, the Cheat Sheet includes some general destinations, but your own localized ones will be much more meaningful to the group. If your group won’t have time to walk all the way to Pluto, find out where Pluto would be in that locale and point ahead to that location before you do turn back.

Once in the classroom, before launching your exploratory mission, start with a quick review of the concept of scale. Regardless of your target age group, toys which are also scale models of cars or airplanes or trains are helpful examples. Quickly walk through a sample of numerical proportions to give a sense of how it goes when you are creating your own scale model: for instance, sketch on the board or a sheet of poster paper a rough scale drawing of the classroom room at 1 inch per foot (5 cm per m). Rather than slowing down the project with extra work, prepare for this session by making your own rough measurements of the classroom dimensions in advance—simply pace off the length and width and note any additional features to the room. Remember, the idea is to illustrate your point, not to create an architectural drawing.

Moving on to the Solar System, start with the Sun…an 8-inch-diameter playground ball or an ordinary soccer ball fits our scale. Ask if anyone can guess what size the Earth should be to go with this “Sun”. The guesses are very likely to be way off, because most “models” used in classrooms and the pictures in the textbooks are not at all to scale. In those, Earth is shown as a recognizable ball appearing as much as a tenth the size of the Sun.

Once you have a few guesses on record, share the key data. Write on the board or a flip chart as you go, to keep the presentation lively. (Nothing kills attention like a PowerPoint!) The Sun’s diameter is about 800,000 miles (1400 thousand km), and we’re using an 8-inch (18 cm) ball, so each inch stands for 100,000 miles (or, a cm stands for 75,000 km). The Earth’s diameter is only 8,000 miles (12,700 km). So how big will the model Earth be? It turns out we need something less than 1/10th of an inch across, only 0.08 inches (0.17 cm). So now you can pass around your “Earth”…a peppercorn will work, so will an allspice seed. (And, yes, you can get away with crumbling up a bit of paper and claiming it’s a spitwad you found.) If you have a spice-jar worth of seeds, everyone can have their own Earth to keep. Let the students take a moment to actually compare the sizes of Earth and Sun. It’s a dramatic difference, nothing like what their textbooks show.

Now it’s time to figure out where the Earth and Sun should be to fit in with this scale. Start by inviting students to guess…they will likely assume you can fit the Earth-Sun model easily inside the room. So now, add the distance data they need and we can “step” through the necessary calculation:

  • The Earth is roughly 93 million miles (150 million km) from the sun.
  • In our scale model, that’s 930 inches (2000 cm)
  • or 78 feet (20 m),
  • or 39 steps of about 2 feet (40 steps of 0.5 m)

Notes:

  • In our model we’re using a pace distance reasonably close to the average woman’s step length and not too far off the step length of a child who is supposed to be walking but can’t resist running. If your group is adult men or tall women, you can use the worksheet to adjust the number of steps accordingly.
  • Our scale in SI (Système international, or metric) is slightly different than in English units, so that those using the SI version can also use simple round figures.

At this point, try to keep a straight face while pretending to start building the model inside the classroom. Dramatically place the “Sun” at one end of the room and try to pace off 39 or 40 steps. Unless you’re doing this activity in a large lecture hall or a cafeteria, you will quickly run out of space (pun intended). By now, it should be clear to the students that this is to be an outdoor activity.

If the group is not too insanely anxious to get outdoors, you can take one more minute to assemble a part of the model which will fit in the room—the Earth-Moon system. Our Moon is nearly ¼ the diameter of Earth, so it’s actually an important body in its own right. And it’s close by. In our scale model, the Moon—which can be represented by a single nonpareil or cake “décor” candy—is 2 3/8” or 5 cm from Earth—so Earth & Moon can be stuck to a card or piece of paper. Keep in mind that if your group is too anxious to get outside, you can choose to save this step for your arrival at the Earth’s position in the model outside.

Earth and Moon are stuck together

Earth and Moon are stuck together

Set the very few ground rules for the mission plan. The model is built by counting steps—the students will be the ones to do the counting and you (the project leader) will expect them to try hard and in return will not be too fussy about precision or how the measurement accuracy may be affected when leadership shifts from short to tall students.   The group will remain cohesive, so no-one misses out on any important discoveries—and no one will charge ahead lest they get “lost in space”. And everyone should understand the time constraints.

When the group is large, I’ve had success assigning small subgroups to accompany one adult leader as the “vanguard” to each planet, leaving the rest behind until they have “landed,” then allowing the followers to run full-speed to catch up. If you do this, it’s important to ensure everyone has a turn to be in the vanguard at least once. If the students have been studying the planets, the vanguard students can also be asked to provide just a few key bits of information to the other explorers as features they have “discovered” about the planet they just reached. However, resist the urge to turn each stop into a seminar—the goal is to travel as far as possible across the system quickly enough to return before class time ends.

Remind the group that it’s a long walk across the solar system and then get started for real. Carry your Sun to a central location outside. If you can park Sol near a tall landmark (such as a flagpole), you’ll find it easier to point back to the “center of the Solar System” as you move further away. Take your Cheat Sheet in hand (the page from the resource kit listing your step-off distances) and read out the number of steps from the sun to Mercury. Send the Mercury explorer team ahead to place Mercury in its position, and quickly join them with the rest of the group. If the vanguard has some cool facts to share about Mercury, give them time to speak. And move on to Venus and the rest of the inner planets.

The asteroid belt portion is the first region containing many objects. If you pause at Ceres, the biggest dwarf planet in the inner Solar System, it helps reduce the stigma of Pluto being “only” a dwarf planet. The fun part in these “belt” regions is to pretend to dodge the small asteroids or other objects—while you may mention that there really isn’t any significant risk of running into an asteroid, that is no reason to turn down the chance to pretend you’re in a crowded mess of obstacles just like in the movies. Even Neil deGrasse Tyson, in his reboot of Cosmos, includes a sequence in which his Ship of the Imagination zigs and zags through, first, a crowded Asteroid Belt and later a densely-packed Oort Cloud.

If time is short or you are working with younger children, it is reasonable to make it to Jupiter (don’t forget to dodge the asteroids on the way out) point out roughly where the outer planets, Pluto, and the further objects would be found and then head back to Earth.

In any case, carry some ordinary first-aid supplies and be sure to have extra adults on hand to slow down those who want to jump to lightspeed. Don’t worry if you don’t have a straight route to use…twisting and turning your way around the streets of a neighborhood is equally impressive. If time will permit, participants can bring lunches and picnic in the Kuiper Belt before returning. And remember, as you return to collect the planet models, it is just as fun to rediscover the distances on the way back.

 

 

 

Gravity & EnergyGravity & Energy

This category of the blog is dedicated to science & technology topics that I think may interest my fellow nerds.

(Note: Original post: 2012. A few updates were made during site reorganization in January, 2021.)

Tracking Movement In the Solar System

For starters, I’ll be posting in the blog regularly under Astronomy & Astrophysics. (In some of these older posts the category is tagged Pixel Gravity.)  To jump straight to those posts, visit the PG Archive–readily accessible in the menu.  For some time now, I’ve been running the social-media support for the program that made the picture you see here.  I’ve been posting about robots, space exploration, astronomy, big steps in physics, and so on.  Sometimes, the space available for a posting on Facebook is too restrictive.   So those kinds of discussions will move here.

What qualifies me to write about this stuff?  Well, I’ve admitted elsewhere that we are a family of hypernerds.  That’s not my term.  It was invented and applied by one of our charming (adult) offspring.  It’s not a misnomer As a family, we are 40% engineers and 60% scientists.

I’m a power systems engineer, which in my case means I’ve made a career out of simulating how power plants and electric and gas networks operate.

My husband is a computational physicist, specializing in solar physics.  Want to know what’s going on inside the sun?  He’s your guy.

Our youngest son is too busy for now, building catapults and robots on his way to a mechanical-engineering degree at UC Santa Barbara. (Update: graduated, with honors. Currently open to job offers.)

After two summer internships in NASA’s astrobiology group, our middle son is working on an honors thesis project on metabolic processes of microbes in deep serpentine wells, attracted by the prospect of doing biology fieldwork in extreme ecosystems right here on planet Earth. (Update: he’s now nearly done with his Ph.D.)

And the oldest escaped from UC Berkeley’s astrophysics program with a degree and a desire to never return to academia.  He built Pixel Gravity instead.

What’s “Pixel Gravity“?  It’s a detailed, graphical astrophysics simulator with real-time controls.  It looks sort of like a game, and it’s fun to play with, but it’s also a serious science tool  As an “n‑body” simulator, it lets users model complex groups of many objects, from the solar system to galaxies.  Most of the other easy-to-use programs available online limit the number of objects or lack physical accuracy, so (for example) relativistic effects on motion near a black hole are not handled properly, if at all.  University researchers have access to extremely-detailed models, but those require supercomputers.  Pixel Gravity provides accurate modeling on personal computers and is priced low so that even students can explore gravity in action.  In addition to Newtonian gravity, Pixel Gravity models the additional effects of atmospheric drag, general relativity, and dark-matter, as well as user-defined forces.  Plus, the software package includes helpful tools for curriculum development such as a tutorial-builder and video-production capability. (Update: Pixel Gravity is at present a retired product–contact us if you’d like a copy to play with.)

So, in short, the topics under this heading are just the kind of things we talk about at our house.  So if you come to dinner, you don’t need to bring a foodie specialty.  But you might scan the latest issue of Scientific American.

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